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Every indie demo deserves a proper look.

Hundreds of demos go live on Steam every week. Most are played by almost nobody. Usually not because they are bad, but because there is no one whose job it is to look, and a small team’s year of work disappears in an afternoon.

I have been playing games since the early 1980s and working in this industry for most of my career. I know what a good demo feels like in the first ten minutes. I also know what it costs to make one, which is why it bothers me how many of them go unseen.

So every morning I look at every demo that went live on Steam yesterday. All of them, not a shortlist someone else picked, and not only the ones with a marketing budget behind them. The ones worth your evening go into Scout, a short free email that arrives each morning.

Fieldcraft is one person, working from Amsterdam. Nobody pays to be featured and nobody can. It stays free for developers, because the whole point is getting good games in front of people who will actually play them.

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